OpenGL using PERL on OSX

Quoted from WIkipedia OpenGL

“OpenGL (Open Graphics Library) is a standard specification defining a cross-language cross-platform API for writing applications that produce 3D computer graphics (and 2D computer graphics as well). The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL was developed by Silicon Graphics Inc. (SGI) in 1992[1] and is popular in the video games industry where it competes with Direct3D on Microsoft Windows platforms (see Direct3D vs. OpenGL). OpenGL is widely used in CAD, virtual reality, scientific visualization, information visualization, flight simulation and video game development.”

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XSAN File System

The XSAN filesystem is Apples version of a file system that can be used in a SAN environment. It is apparently based off ADIC StorNext product before. While the idea of a SAN filesystem is typically used in an enterprise environment for storage consolidation, the fact that one has a single storage back end that is accessible in the same way from any node make the same idea good for clusters. However, there are many ways that this can be achieved. Sometimes, via NFS, SAN or Parallel File systems.

XSan Filesystem – The original document form TWiki

Performance Tuning on SNFS

There is quite a fair bit of information in the StorNext file system tuning guide which can be useful. It is attached below for reference.

SNFS Tuning Guide